Cisco Martinez

 

E-mail: cisco@ciscomartinez.com

Mobile: 206.999.9769

Summary

I'm a veteran 3D/ Graphic Artist from Seattle, currently living and working remotely in Iowa! With over 20 years experience in the video game industry, I've done 3D modeling, Textures, Animation, Motion Graphic videos, UI / UX design, and Graphic Design.
Specialties: Maya, Photoshop, 3DS Max, After Effects, Illustrator, Lightroom, Blender, Substance Painter. Working knowledge of Unreal Editor, Unity, ZBrush, Mudbox, Premiere Pro.

Experience
Ember Entertainment

Senior 3D Artist - contract

August 2019 - present

Remote 3D Artist

Microsoft

Senior 3D Artist (CSG)

August 2018 - June 2019

Senior 3D Artist on the Synthetics R&D team. Created content for A.I. / Machine Learning software.

Wargaming Seattle

Senior 3D Technical Physics Artist

Jan 2015 - July 2018

3D Technical artist, focusing on dynamics and Havok physics on PC platform. 

Z2 Live 

Senior 3D Artist - contract

April 2014 - Dec 2014

Senior 3D Artist, creating mobile content for iOS platform. Maya, Photoshop, Unity Engine. 

Digital Laboratory Inc.

Motion Graphics / 3D Artist

Nov 2013 - Jan 2014

Created promotional videos for internal and external facing web content for clients such as Microsoft and Placefull. using Adobe After Effects, Photoshop and Illustrator. 

Teague - Seattle

Senior 3D Artist - Contract

Sept 2013 - Oct 2013

Senior 3D Artist. Created 3D vehicle and environment content for driving simulation program for unnamed client. Software used: Maya, 3DS Max, Photoshop, Unity 3D. 

Microsoft

Senior 3D / UX Artist - CSG

Oct 2012 - Aug 2013

Senior artist on the Strategic Prototype team, responsible for Microsoft's "Home of the Future". 3D modeling, UX design, video production, and 3D Printing.  

2d Software

PHOTOSHOP

AFTER EFFECTS

ILLUSTRATOR

FLASH

LIGHTROOM

3d Software

MAYA
3DS MAX

SUBSTANCE PAINTER

UNITY 3D

UNREAL EDITOR

BLENDER

Other

InDesign
Premiere Pro

ZBrush

Mud Box

Sketchup

Undead Labs

Senior 3D Artist - Contract

May 2012 - July 2012

Created/optimized vehicle content for Xbox Live game State of Decay.

Zipper Interactive - Sony SCEA

Senior 3D Artist - Environments, Vehicles, Weapons

Mar 2008 - April 2012

Worked on several games for Sony's consoles.MAG for PS3:Created environment buildings, assets and props to fill huge multi-player levels. Worked closely with environment teams to share assets, textures, and materials to save memory footprint.SOCOM 4 for PS3: Modeled/textured weapons for character team. Rigged and tested weapons for use in single and multi-player maps. Created several destructible environment assets using Havok for use in dynamic single player levels. Consisted of rigging, compiling, testing, and exporting dynamic props to be used by environment team. Unit 13 for Vita:Modeled/textured vehicle and environment props for use throughout game levels. Included casting high res models and rigging/animating several vehicles for cinematic scenes. Managed all vehicle assets for all 10 playable levels, including military/civilian/air vehicles. Worked with Art Director to create custom level maps for UI team for every environment

THQ-Cranky Pants Games

Senior 3D Artist

July 2006 - Feb 2008

Worked on Destroy All Humans 3 for Xbox 360. Managed/created all vehicle content for entiregame using Maya, Photoshop, Unreal Editor 3. Worked with a producer and several outsourceartists off­site to populate every level with vehicles.Created 3D weapons for main character Crypto, based on concept art. Worked with studio headand led a small team of artists to redesign the branding of the newly named studio.

Amaze Entertainment

3D / FX Artist

June 2005 - June 2006

Worked on PSP version of 20th Century Fox's Eragon movie.Created VFX for dragons and general gameplay using internal FX generator. Modeled/texturedseveral assets for environment. Designed in­game and front UI menus for entire game.

Atari - Humongous Entertainment

Artist

May 1997 - May 2005

Humongous was my first job in the game industry. I cut my teeth on several PC titles, working oneverything from concepts, 2D animation, character modeling, rigging, UI design, 3D modeling,texturing, and lighting.

Education

Art Institute of Seattle

1995 - 1997

Associate of Applied Arts (A.A.) 
Illustration / Graphic Design

Mesmer Animation Labs

2003 - 2003

3D animation course

© 2019  cisco martineZ